Saturday, April 20, 2013

Q is for Qualities!

The other day when I posted about the Organization rules I'm tinkering with and used Marvel Comics' S.H.I.E.L.D. as a example, I forgot to include the a list of qualities. Here's a quick update:

S.H.I.E.L.D.

Abilities
Resources 8
Response 8
Force 9
Information 9
Secrets 8
Influence 7

Stamina 16

Specialties
Computers Expert
Criminology Master
Investigation Expert
Law Expert
Military Master
Weapons (Guns) Master

Qualities
Arsenal
Connections: The Avengers
Connections: S.W.O.R.D.
Covert
Emergency Response
Secure Base


Challenges
Enemy: HYDRA and Baron von Strucker
Enemy: Doctor Doom

Friday, April 19, 2013

P is for Power Conversions!

A little while back, I talked a little about the new Great Power sourcebook for ICONS by Steve Kenson. Today I thought I'd share an example of what a "classic" ICONS character converted to the new Great Power version looks like. Here's one of my first ICONS characters who appeared in ICONS Hero Pack I from Ad Infinitum Adventures.

Desert Storm - Classic ICONS
First Appearance: Desert Storm #1
Art by Joe Bardales and Hero Machine
Origin: Transformed
Real Name: Dr. Richard "Rick" Rogers

Abilities
Prowess 6
Coordination 6
Strength 6
Intellect 5
Awareness 3
Willpower 4

Stamina 10
Determination 3

Specialties
Archaeology Expert
Military

Powers
Alternate Form (Liquid: Sand)
  • Invulnerability
Elemental Control 6 (Earth: Sand)
  • Attacking (Earth/Sand Blast)
  • Defending (Earth/Sand Blast)
Burrowing 4

Qualities
Epithet: The Wall of Living Sand
Connections: General George Rand
Motivation: The Sands of Time Eventually Reclaim All

Challenges
Weakness: Water
Appearance: Weird-Looking Sand Man
Personal; Obsessed with Relocating Irem, the Lost City of Pillars

Desert Storm - Great Power version
Desert Storm: The Animated Series
Art by Dan Houser
Origin: Transformed
Real Name: Dr. Richard "Rick" Rogers

Abilities
Prowess 6
Coordination 6
Strength 6
Intellect 5
Awareness 3
Willpower 4

Stamina 10
Determination 2

Specialties
Archaeology Expert
Military

Powers
Blast (Blasting) 6
Burrowing 4
Earth (Sand) Control 6
  • Extra: Force Field 6
Fluid Form (Sand) 7
  • Damage Resistance 7
  • Stretching 7
  • Limit: Constant
Qualities
Epithet: The Wall of Living Sand
Connections: General George Rand
Motivation: The Sands of Time Eventually Reclaim All

Challenges
Weakness: Water
Appearance: Weird-Looking Sand Man
Personal; Obsessed with Relocating Irem, the Lost City of Pillars

ORIGIN STORY
Prior to his transformation, Desert Storm was a retired United States Army Captain with a Ph.D. in Archaeology named Richard “Rick”Rogers. Angered by the mistreatment and theft of antiquities from the Baghdad Museum during the Iraq War, Dr. Rogers contacted his old Army friend General George Rand, who arranged for the archaeologist to come to the war torn country and help protect their national treasures from looting and destruction. After several weeks of routine cataloging and preservation, General Rand contacted Rogers about a startling find in the desert along the Iraqi-Saudi border.

A week earlier, an army platoon on patrol in the region chanced upon the ruins of an ancient city apparently uncovered by the shifting desert sands. Dr. Rogers assembled a team of archaeologists and Army specialists to investigate the site. It wasn’t long before it became apparent that they had discovered none other than the fabled city of Irem, the Lost City of Pillars. For three months, the dig was going along slowly but surely, until one fateful day when Dr. Rogers accidentally broke the seal on an ancient burial crypt marked with strange hieroglyphs.

Instantly, Dr. Rogers was overcome by a powerful elemental force composed of sand escaping from the crypt. Within seconds, the entire camp was engulfed in a sand storm of epic proportions. Overcome with the ferocity of the storm, Rogers was knocked unconscious, and when he recovered, the entire dig site camp and its occupants, their equipment, and the city of Irem itself, had completely vanished in the desert sands. Even more shocking, Rick Rogers found himself transformed into a living being composed entirely of sand.

Horrified by his appearance, Dr. Rogers contacted his old friend General Rand in secret, and told him the tragic story. They agreed to keep what happened to Rogers a secret, and Rand sent recovery teams to investigate the scene, but not a single trace of the dig site or the team could be found. The City of Pillars was lost once again...

Notes on the Great Power Conversion
Obviously, some power names have changed in Great Power. Earth Control (part of the Element Control group) still gives us a Force Field (Desert Storm's protective Wall of Sand) but no longer a Blast. I had to purchase Force Field as an extra though. There are a lot of cool new stunts that come with Earth Control that Desert Storm now has access to by spending a Determination point such as Earthquake, Tremor and Earthwave.

Starting Determination has changed as well, dropping from 3 to 2. I calculated it like so: 6 minus 4 (number of powers he has) minus 1 (the Force Field extra) plus 1 (the Constant limit) equals 2,  or:

6 - 4 - 1 + 1 = 2

I hope you enjoyed this side-by-side comparison. Thanks for reading!

Thursday, April 18, 2013

O is for Organization Rules!

I've been tinkering on and off with a rules system for representing organizations in ICONS Superpowered Roleplaying. By organizations, I mean anything like S.H.I.E.L.D. or HYDRA or even the FBI or CIA. An organization can also be a cult, a corporation, or a street gang.

This is a work in progress, and I will revisit it again. It is heavily inspired by the rules for organizations found in Mongoose Publishing's OGL Horror by Gareth Hanrahan.

Organization Abilities
Resources (Organizational Prowess) - financial strength and backing.
Response (Organizational Coordination) - how long it takes to respond to a member's request.
Force (Organizational Strength) - manpower, combat strength or military might.
Information (Organizational Intellect) - scientific knowledge and research ability.
Secrets (Organizational Awareness) - any information not generally known. May include the occult.
Influence (Organizational Willpower) - how much "pull" an organization has.

Like character abilities, organization abilities are rated on a scale of 1 to 10.

Stamina
Organization Stamina is equal to Force + Influence. This represents how much disruption an organization can take to its structure and plans before collapsing.

Specialties
Organizations can have specialties just like characters and use the same list. This represents having people or other resources within the organization to provide the skill to any member requesting it.  How fast the response time will be on any request, however, depends on the organization's Response. An organization's specialties may add up to no more than Resources + Influence.

Qualities and Challenges
Organizations have qualities or challenges just like characters. Here are some suggestions:

Arsenal
Bad Reputation
Covert
Emergency Response
Fanatical Loyalty
Financial Sway
Forensics Lab
Good Reputation
Hospital
Library
Research Lab
Secure Base
Widely Known

I'm still tinkering with a "damage" system and benchmarks for what Force 7 or Secrets 3 represent. It also needs to address access to powers.

Here's a sample organization:

S.H.I.E.L.D.

Abilities
Resources 8
Response 8
Force 9
Information 9
Secrets 8
Influence 7

Stamina 16

Specialties
Computers Expert
Criminology Master
Investigation Expert
Law Expert
Military Master
Weapons (Guns) Master

I think this has some potential. Please feel free to share any thoughts, suggestions or criticisms in the comments. And thank you for reading!

Wednesday, April 17, 2013

N is for New Computer!

I want to apologize for disappearing off the radar the last couple of days. My computer died earlier this week, which sucks, but now I have a brand new one, which doesn't suck at all.

If I can share one bit of advice with all of you - MAKE REGULAR BACKUPS OF ALL YOUR FILES!

Having backups of all my files made the whole process of transferring to a new computer nearly painless, mostly seamless, and most important of all, stress-free.

Now I can get back to the A-Z Challenge. See you a little later today with "O"!


M is for Marathon Heroes

I just want to take this opportunity to recognize the first responders and everyday citizens who went above and beyond the call of duty on Monday in Boston. They are the real superheroes, and we thank you from the bottom of our hearts!