Monday, April 30, 2012

New Power: Conjuration

Here's another new power I've come up with based on a character description by Fabrício Franco over at RPGNet. As Fabrício and his game group discovered, there isn't an existing power in the ICONS Superpowered Roleplaying core rules that allows you to summon an inanimate object to you from elsewhere (although there is a Summon power in Vigilance Press's adventure Action Scenes: Museum Mayhem that allows you to summon minions or other living creatures to aid you). Stage magicians are always conjuring up silk scarves, live doves and rabbits and even larger things like cars, elephants and tigers in their acts, so I thought that Conjuration would be a good name for this new power. I chose to stick with inanimate objects though as the Summon power deals with living beings and creatures. As always, critiques and suggestions are welcome in the comment section below.

Conjuration
Control Power
You may conjure a single inanimate, non-living object to you or a place you designate near you (in visual range) instantly no matter how distant that item may be from you. The object conjured must already exist in reality or the real world (as defined by the GM) and be something you have previously seen or touched before - you cannot conjure something from nothing or "out of thin air".

You can only conjure objects weighing no more than Strength of your power level could lift. Use your power level to determine the maximum weight and mass of an object you can conjure, as if you were trying to lift it (see the table for Lifting, p. 62 of the ICONS Superpowered Roleplaying core rulebook). So with a Conjuration rank of 1, you can conjure a small item like a book or a weapon to you, and Conjuration 10 would literally let the mountain come to Mohammed.

As a stunt, you may spend a point of Determination and attempt to conjure a single object heavier than Strength of your power level could lift. Roll a power level test against a difficulty equal to the Strength it would take to lift the object. Anything less than a major or massive success results in failure.

Additionally, you may spend a point of determination as a stunt and attempt to conjure multiple objects (up to your power level in number) at the same time. Each of these objects must individually weigh no more than Strength of your power level could lift. Roll a power level test against a difficulty of the number of objects you wish to conjure or the Strength it would take to lift the heaviest object, whichever is greater. On a major or massive success, all the items appear to you. On a moderate success, only one item appears (chosen randomly by the GM if items are different). Failure results in no objects appearing.

As a bonus power, you may conjure a single inanimate, non-living object "out of thin air", but it must be a type of item that already exists in reality or the real world (i.e. you cannot use this power to "invent" new items or make imaginary items real), and you must be familiar with similar objects from previous experience. This is useful if you know what kind of object you need but don't know the location of one.

When randomly rolling characters, Conjuration can be taken in place of Wizardry.

4 comments:

  1. jaerdaph, your explanation of the power is really cool. However, I think the power bonus is a bit extravagant. What if, as a bonus power, not an object but two objects previously touched by the user of the Conjuration could come to him/her instead of he/she being able to create an object "out of thin air"? It would made more sense.

    My two cents (isn't it the correct expression?).

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  2. Thanks for your two cents - that's is indeed the right expression!

    You're right. I need to take in account both quantity of objects conjured and conjuring objects heavier than the power allows you to conjure. I'm thinking of doing those both as stunts. I'll post an update to the power later.

    I do like the "out of thin air" bonus power though. It's a useful add-on if you know what you need but don't know where one is located. Everything conjured out of thin air has to be reasonable though and the GM would have final word on that. For example, you can't just conjure a copy of the Necronomicon out of thin air unless you've read it before in it's entirety (which would be crazy but that's a whole other ball of wax!) Let me put on my thinking cap again...

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  3. I'm always afraid of those "Deus Ex Machina" solutions in a game session: players who, by sheer luck of the dice, ask for the impossible. I know, it's a superhero world, but even there we have some rules to be bound to (and it's considered bad plot if those kind of solutions are openly abused). I still think the quantity of objects are the best way out of this conundrum. The weight of the object conjured, as it's shown, is pretty good.

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  4. I've tweaked Conjuration some more by adding a couple of stunts to allow for conjuring heavier objects and multiple objects. I'm still not convinced I want to drop the "out of thin air" bonus power yet though...

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