Here's another new power I've come up with based on a character description by Fabrício Franco over at RPGNet. As Fabrício and his game group discovered, there isn't an existing power in the ICONS Superpowered Roleplaying core rules that allows you to summon an inanimate object to you from elsewhere (although there is a Summon power in Vigilance Press's adventure Action Scenes: Museum Mayhem that allows you to summon minions or other living creatures to aid you). Stage magicians are always conjuring up silk scarves, live doves and rabbits and even larger things like cars, elephants and tigers in their acts, so I thought that Conjuration would be a good name for this new power. I chose to stick with inanimate objects though as the Summon power deals with living beings and creatures. As always, critiques and suggestions are welcome in the comment section below.
You can only conjure objects weighing no more than Strength of your power level could lift. Use your power level to determine the maximum weight and mass of an object you can conjure, as if you were trying to lift it (see the table for Lifting, p. 62 of the ICONS Superpowered Roleplaying core rulebook). So with a Conjuration rank of 1, you can conjure a small item like a book or a weapon to you, and Conjuration 10 would literally let the mountain come to Mohammed.
As a stunt, you may spend a point of Determination and attempt to conjure a single object heavier than Strength of your power level could lift. Roll a power level test against a difficulty equal to the Strength it would take to lift the object. Anything less than a major or massive success results in failure.
Additionally, you may spend a point of determination as a stunt and attempt to conjure multiple objects (up to your power level in number) at the same time. Each of these objects must individually weigh no more than Strength of your power level could lift. Roll a power level test against a difficulty of the number of objects you wish to conjure or the Strength it would take to lift the heaviest object, whichever is greater. On a major or massive success, all the items appear to you. On a moderate success, only one item appears (chosen randomly by the GM if items are different). Failure results in no objects appearing.
As a bonus power, you may conjure a single inanimate, non-living object "out of thin air", but it must be a type of item that already exists in reality or the real world (i.e. you cannot use this power to "invent" new items or make imaginary items real), and you must be familiar with similar objects from previous experience. This is useful if you know what kind of object you need but don't know the location of one.
When randomly rolling characters, Conjuration can be taken in place of Wizardry.